November 18, 2019

Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials

November 18, 2019 in Research

Active Gaming as a Mechanism to Promote Physical Activity and Fundamental Movement Skill in Children

Abstract: Insufficient physical activity is a global health issue (1). Australian physical activity guidelines recommend children engage in 60 min or more of moderate- to vigorous-intensity physical activity every day…
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November 18, 2019 in Research

Use of Active Video Games to Increase Physical Activity in Children: A (Virtual) Reality?

Abstract: There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in…
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November 18, 2019 in Research

Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study

Abstract: The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual reality (VR) system, was a feasible system for documenting improvement in children with…
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November 18, 2019 in Research

A Serious Game for Children with Autism Spectrum Disorder as a Tool for Play Therapy

Abstract: We propose a Serious Game (SG) for children on the Autism Spectrum Disorder (ASD) composed of a Tangible User Interface (TUI) and a Graphical User Interface (GUI). The TUI…
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